Mage

Monster Summoning 1
Level 2 Conjuration/Summoning
Range: Special
Duration: up to 1 minute (concentration)
Casting time: 1 action

You summon 2d4 1st level monsters from the table below. The monsters appear anywhere within a 90 foot radius of yourself. The creatures attack the summoners opponents to the best of their ability until the caster commands them to cease, the spell ends, or the creatures are slain. If there are no opponents to fight, and the mage can communicate with the creatures, they can be commanded to perform other simple tasks.
Material components: A tiny bag and a (not necissarily lit) small candle.

D12 Roll:
1 Kobold 2hp
2 Centipede, Giant 3hp
3 Goblin 3hp
4 Beetle, Fire 3hp
5 Stirge 3hp
6 Rat, Dire 5hp
7 Bat, Giant 5hp
8 Spider, Cave 4hp
9 Myconid Juvenile 7hp
10 Kobold Dragonshield 7hp
11 Beetle, Cave 13hp
12 Hobgoblin 11hp

Mage

Libertat DMaaron